In Medieval Academy, each player takes the role of a squire who wants to outdo the others in the different training categories to score Chivalry Points. To achieve this goal, during the six turns of the game, the players must wisely draft the cards that are the most useful to them and play them at the right time to move their discs up the training tracks.
At the end of turn VI, the squire who has the most Chivalry Points wins the game and is knighted by King Arthur!
Play Time: 30 min
7 double-sided game boards
52 Learning cards
50 wooden discs
1 parchment to count the turns
1 hourglass pawn
1 Excalibur pawn
Coats of arms
And for variants: 1 Bet card, 1 Cup, 1 Secret Codex card, 2 Scrolls, 1 Turn Order card, and additional coats of arms
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